Mathematics disorder (Dyscalculia)

Dyscalculia is a learning disorder characterized by difficulty managing numbers and mathematical or arithmetic operations.

Games for children with dyscalculia must work on basic mathematical concepts from a playful and multisensory perspective, so that they can approach these concepts from different senses, manipulate them and allow them to interact with them.

We have made a selection of fun and adapted math materials and games that help these children see, touch, and feel math.

Discalculia | Akros Educativo
Game of observation and cooperation for learning to count. Look at the fun pictures in the puzzles, find the number of birds shown on the cards and mark them with the hoop. Count them and complete the task as you play in a team with your friends. This game develops attention and concentration!

Count and complete from 1 to 10

A game for learning to count from 1 to 10 in a hands-on way. Complete the 10 puzzles, count the elements in the pictures and complete the boards with the round counters up to the indicated number. And see how to break down numbers in a visual, intuitive way. Learn to count with real pictures!
Learn to add and subtract and carry over using a simple method to understand the step between tens and units. The 8 boards are rewritable so you can practise as many times as you like, and the base includes a number line to make the calculations easier. It contains two systems to subtract and carry over by exchanging and equal addition. It includes a...
Educational Games

The number challenge from 1 to 10

Discover the numbers from 1 to 10 using the senses in a hands-on, creative way. You will find tactile paths, pieces that fit together, puzzles and outline pieces to tie together with ergonomic laces. You will also learn to count from 1 to 10 with fun real photos. Spin the wheels, learn and have fun!

Friends of 10

Find the monster pairs that add up to 10! A fun way to learn number bonds to 10, the basis for developing mental arithmetic with the number-based algorithm (ABN) method. A dynamic game to facilitate the rapid calculation of elementary operations.
A set representing long numbers from 1 to 999 with base 10 manipulative material. The number cards are reversible: the back shows the same amount as the front but in the form of base 10 blocks. Inspired by the Montessori methodology.
1 Reviews
Stamps featuring numbers based on the decimal system for representing amounts and quantities. Includes four stamps representing ones, tens, hundreds and thousands. Can be used with any ink.
Skills Development Games

Rewritable dice

1 Reviews
Set of three rewritable dice with an erasable felt-tip pen for working on all kinds of concepts.
Skills Development Games

Set of assorted dice

1 Reviews
Contains 10 dice which can be customized with more than 100 stickers for practising basic concepts such as animals, the five senses, the emotions, numbers from 1 to 10, geometric figures, vehicles, addition and subtraction, etc.

Calculation kit

A set of 216 cards for working with numbers and doing calculations. All the cards are in black on the front and red on the back.

Learn to multiply

100 cards printed on both sides, one with the multiplicand in blue and the multiplier in black, and on the other the result in red. The different colours allow the cards to be grouped together to work with multiplication tables.

Learn to add up

100 cards printed on both sides, with operations of elemental sums, of two addends of different colours on the obverse and the results in red on the reverse side.
Skills Development Games

Set logic game 1 (4 units)

1 Reviews
Set of 4 games of different degrees of difficulty based on the coordinate system (double input), to promote logical-mathematical thinking, addressing set theory, association, correspondence, inclusion...
Skills Development Games

Set logic game 2 (4 units)

Set of 4 games of different degrees of difficulty based on the coordinate system (double input), to promote logical-mathematical thinking, addressing set theory, association, correspondence, inclusion...
1 Reviews
A game for learning to count from 1 to 10, and associate the writing of the numbers with their respective amounts.  The teacher shows two cards: a number or a quantity and an object. Children must complete their cards like a bingo game when it coincides with what the teacher shows.

Math games for children with dyscalculia

Dyscalculia affects the use of the brain's symbolic system and prevents understanding of basic numerical concepts. Depending on the grade, children may mechanically assimilate how to solve a numerical problem, but ignore the logic of the problem. On the contrary, other small children who do understand the logic of the problem are unsure how to apply the method of resolution.

Like all dyslexia, dyscalculia is a lifelong, but treatable condition. There are a wide variety of tools and strategies to help children with dyscalculia. You just need to make the right diagnosis and choose the ones that work best for your child.

Through fun exercises and activities, the child receives brain training that stimulates the network of neural connections that govern numerical language. This brain neuroplasticity implies that the child's nervous system, of which his or her brain is a part, is capable of changing its structure and functioning (especially at an early age).

The implications are immense for the child's future well-being: through training, the child can overcome his or her chronic condition as a dyslexic with compensatory mechanisms, adapt to the environment and lead a normal and productive life like other people.

Fun Math Games

The strategy of learning by playing takes advantage of the psychic effect that the game generates in the human brain. When a child plays, the body releases endorphins, substances that cause a state of well-being when the child achieves a goal or simply has fun.

Any therapy that includes play relieves the child of the stress inherent in being required to receive treatment. Because the child is having fun, he or she will be more motivated to work on his or her recovery.

The math games, besides being fun, also try to teach the child how to apply the acquired knowledge in his daily life. It's not about playing for the sake of it, to kill time. A goal is sought within the strategy outlined before the start of therapy. A game without challenges to overcome ends up boring the child, a step prior to abandonment.

For learning arithmetic operations, Akros creates sets of combinable tiles to perform different operations, or discover the complete multiplication table. Math games are intended for preschool age, and therefore look like toys. Its colorful tile format mitigates the gravity of learning math and turns teaching into a fun puzzle-solving game.

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